ValidatedExpression
A validated math expression
This ValidatedField is itself an expression, so you can call eval() or evalSafe() on it directly
Author
fzzyhmstrs
Since
0.2.0
Parameters
String - representation of the desired math expression, parsed to a cached Expression internally.
Set
EntryValidator, optional - validates entered math strings
Throws
if the provided defaultValue is not a parsable Expression.
Samples
import me.fzzyhmstrs.fzzy_config.util.AllowableIdentifiers
import me.fzzyhmstrs.fzzy_config.util.EnumTranslatable
import me.fzzyhmstrs.fzzy_config.util.FcText.lit
import me.fzzyhmstrs.fzzy_config.util.ValidationResult
import me.fzzyhmstrs.fzzy_config.validation.collection.ValidatedList
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedIdentifier
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedRegistryType
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedTagKey
import me.fzzyhmstrs.fzzy_config.validation.misc.*
import me.fzzyhmstrs.fzzy_config.validation.misc.ValidatedColor.Companion.validatedColor
import me.fzzyhmstrs.fzzy_config.validation.number.ValidatedInt
import net.minecraft.item.Items
import net.minecraft.item.SwordItem
import net.minecraft.registry.Registries
import net.minecraft.registry.tag.ItemTags
import net.minecraft.util.Identifier
import java.awt.Color
import java.util.function.Function
fun main() {
//sampleStart
// example validated Expression; automatically parses and caches the Math Expression input in string form.
// The user can input any equation they like as long as it uses x, y, both, or neither expected variables passed in the set
val validatedExpression = ValidatedExpression("2.5 * x ^ 2 - 45 * y", setOf('x', 'y'))
fun evalExpressionExample() {
val vars = mapOf('x' to 2.0, 'y' to 10.0) //prepared variable map with the current values of the expected vars
val result = validatedExpression.eval(vars) // (= -440.0) straight eval() call. This can throw exceptions, so use with caution
val resultSafe = validatedExpression.evalSafe(vars, -250.0) //when possible, use evalSafe with a fallback
}
//fields and sections have lang keys based on their "location" in the Config class graph.
//Lange key composition is as follows
//1. the namespace of the config id: (my_mod)
//2. the path of the config id: (my_mod.my_config)
//3. any parent ConfigSection field names as declared in-code: (my_mod.my_config.subSection)
//4. the setting field name as declared in-code: (my_mod.my_config.subSection.fieldName)
val fieldLang = """
{
"_comment1": "the lang for an example 'fieldName' setting in a config inside section 'subSection'",
"my_mod.my_config.subSection.fieldName": "Very Important Setting",
"my_mod.my_config.subSection.fieldName.desc": "This very important setting is used in this very important way."
}
"""
//sampleEnd
}
Constructors
A validated math expression with default equation of "0"
Functions
updates the wrapped value. NOTE: this method will push updates to an UpdateManager, if any. For in-game updating consider validateAndSet
Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept
, validateAndSet
, setAndUpdate
and so on will all call the listener.
Copies the stored value and returns it.
The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.
translation key of this Translatable's description. the "description" in-game, the descriptions Enchantment Descriptions adds to enchantment tooltips are a good example.
Specialized equals
method for determining if a newly deserialized value is effectively equal to its old counterpart.
Provides this validations default value
Whether this Translatable has a valid description
Whether this Translatable has a valid translation
creates a deep copy of this ValidatedExpression return ValidatedExpression wrapping a deep copy of the currently stored expression, valid variable, and validation
Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept
, validateAndSet
, setAndUpdate
and so on will all call the listener.
Maps this validation to a new convertible type. The default value will be applied from this delegates current storedValue
Maps this validation to a new convertible type.
Pairs this validation with another validation into one ValidatedPair
The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.
Called in the prepare stage of screen building to perform any necessary pre-entry-creation tasks.
Convert this field to a ValidatedCondition using the provided validation as a supplier. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied.
Convert this field to a ValidatedCondition. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied.
Convert this field to a ValidatedCondition using the provided scope with a default boolean provider. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied. The provided scope must point to a valid boolean config scope otherwise the initial condition will never pass.
Wraps the provided values into a ValidatedList with this field as validation
Wraps the provided collection into a ValidatedList with this field as validation
Wraps the provided values into a ValidatedSet with this field as validation
Wraps the provided collection into a ValidatedSet with this field as validation
translation key of this Translatable. the "name" in-game
A setter method for the storedValue that first validates the value being set and then stores the post-validation result.
A setter method for the storedValue that first validates the value being set and then stores the post-validation result.
Builds a new ClickableWidget and applies a tooltip to it. This shouldn't need to be overridden in most cases